HoZ First Kill Heroic Il'gynoth by House of Zug
9/29/16 HoZ First Kill Heroic Il'gynoth -- Watch live at http://ift.tt/2avKuGA
via YouTube http://youtu.be/lZgFJ6XQ05I
HoZ First Kill Heroic Dragons of Nightmare by House of Zug
9/29/16 HoZ First Kill Heroic Dragons of Nightmare -- Watch live at http://ift.tt/2avKuGA
via YouTube http://youtu.be/lPiDyTCNgug
House of Zug Downs Xavius by House of Zug
9/27/16 House of Zug Downs Xavius Normal Mode -- Watch live at http://ift.tt/2avKuGA
via YouTube http://youtu.be/3IbIa7G7pxA
House of Zug Downs Cenarius by House of Zug
9/27/16 House of Zug Downs Cenarius Normal Mode -- Watch live at http://ift.tt/2avKuGA
via YouTube http://youtu.be/NDo9gOubhSY
House of Zug Downs Elerethe Renferal by House of Zug
9/27/16 House of Zug Downs Elerethe Renferal Normal Mode -- Watch live at http://ift.tt/2avKuGA
via YouTube http://youtu.be/COvEauaWiIg
Dungeons are a critical gearing opportunity in Legion and finding fun and successful groups that can clear mythics and mythic+ dungeons is a top priority for all players—especially progression raiders.
However, joining a guild group to clear dungeons has proven difficult to accomplish for some within the House of Zug family. Several players have expressed concerns that the same players are always forming groups for dungeons, which has placed them behind in the gearing process.
This fear of being left behind is extremely common at the beginning of expansions and tends to subside the farther we get from launch. However, I want to offer players who are currently experiencing exclusionary anxiety some actionable advice that they can implement right now to improve the overall quality of their dungeon grouping experience.
It is our opinion that players who are guilty of keeping a narrow playgroup can and should try harder to be more inviting to their fellow guild mates. The challenge of inclusion is one best overcome with effort from all parties. However, we recognize that relying on others to change is rarely an effective strategy to improve one’s quality of life. The purpose of this blog is to provide implementable solutions for players feeling sidelined that will quickly yield the results they desire.
Tip #1: Always join Mumble when you play WoW.
The vast majority of dungeon groups that I have joined this expansion have formed on Mumble. Our voice server is constantly populated with extraordinary players who love to run dungeons. Voice communication is the best way to meet new players, form friendships, and discuss strategies that will make your dungeons more successful.
Along a similar line, GroupMe is an excellent way to advertise your desire to run dungeons and communicate with a larger set of players than those currently online. Many players have setup groups hours in advance to ensure maximization of their limited gaming time.
Tip #2: Get Good.
The most surefire way to get invited to groups over and over again is to get really good at the game. If you pay close attention to dungeon mechanics, maximize your throughput, avoid deaths, and use your class’s toolkit creatively to trivialize troublesome abilities, your fellow guildies will quickly learn that dungeons always seem to go smoother when you’re in the group. Great players never need to find groups; they get invited.
Tip #3: Be Pleasant.
Players are attracted to positive and energetic personalities. When players are having fun, they play better and communicate more effectively. Nothing kills team coordination faster than negativity or blame. If you stay positive, even in the worst times, your group is less likely to remember the fun you had, rather than the mistakes the team made.
Tip #4: Take the Lead.
If you cannot find a group, why not organize one yourself? Taking the lead may seem like a daunting task, but it is an incredibly useful skill, both in the World of Warcraft and in life (which for some of us might be the same thing). An effective leader can take an ordinary group and accomplish the extraordinary by facilitating good communication, organizing cooldown usage, and explaining difficult mechanics. Developing your reputation as a skilled dungeon guide is a surefire way to make friends, help others, and get re-invited to groups.
Tip #5: Don’t Get Discouraged.
House of Zug is a long-standing community. Some players have known each other for the better half of a decade, and it is understandably intimidating to insert yourself into an established social dynamic. Making friends takes time and effort, but it is ultimately why we keep returning to this game.
There have been some necessary adjustments to the EPGP system we use to determine loot during Progression Raids, so I wanted to make sure to inform you of the changes, why they were necessary, and how they affect you. (See bottom for TL;DR)
Why do we need a change?
The equation that the addon uses to determine Gear Point (GP) values scales exponentially with item level. Consequently, we needed to drastically increase our Effort Point (EP) values from last expansion to keep up with the exponential growth of GP from Legion raid loot.
However, after we assigned the values for the new raid tier, the EPGP creators adjusted their equation to make the numbers scale better, causing a massive disparity between our new EP values and the GP from items in Legion raids. Consequently, players who had completed the Pre-Expansion EP items were not properly falling to the bottom of the Priority Rating (PR) list for subsequent loot.
This scaling was completely unacceptable and needed to be changed immediately!
How did we fix it?
We corrected this scaling problem by adjusting the EP values players receive from all sources to correctly parallel the average GP gains from Legion raid loot. From now on, instead of receiving EP in the tens-of-thousands for your efforts, you will be awarded EP in the hundreds.
Moreover, all EP earned from Pre-Raid options and from the first week of raiding has been adjusted using a conversion factor of one-thirtieth (1:30). This conversion will now properly rank players with an equal weighting on effort and gear (instead of unfairly favoring effort). Players who have not received loot will now appear higher on the PR list.
For example, the broken formula incorrectly placed me (Barotar/Benedictas) at 5th from the top above players who had not recieved any loot yet (even after receiving a heroic/warforged trinket). The new system now correctly places me second to last.
Here are the specific changes:
What is the impact of this change?
The order of the PR list has changed as a result of this adjustment. Players, like me, who received loot during the first week of Legion will notice that their names are properly displaying at the bottom of the PR list while players who did not receive loot in the first week of raiding should now appear higher on the list.
We fixed a scaling problem with EPGP that (if left unchecked) would unfairly bias players who earn more effort points. The system has been adjusted, and players who received loot in the first week of Legion are now correctly appearing below players who are still waiting on loot.
The guild news blog represents the evolution of our ideas, processes, and achievements as we work to achieve the vision for our community.